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- on exitFrame
- global gListAcc, gSurvolAct, gSurvolPrec, g1erSprNav, g1erSprLoc, gMaxBoutons, g1erSprChr, gSujet0, gSujet1, gPartie, gAngle, gAcLabel, gEtudPrec, gIndSel, gEtudAct
- curseur(6)
- set gListAcc to list("ACCDE", "ACCTR", "ACCPH", "ACCBI", "ACCSU", "ACCIN", "ACCDX", "ACCMI", "ACCTH", "ACCQZ", "ACCOU")
- repeat with i = g1erSprChr to gMaxBoutons
- puppetSprite(i, 1)
- end repeat
- set gSurvolAct to 0
- set gSurvolPrec to -1
- set gSujet0 to 0
- set gSujet1 to 0
- set gPartie to " "
- set gAngle to 0
- if gEtudPrec <> "FI" then
- repeat with i = g1erSprChr to g1erSprLoc + 10
- set the visible of sprite i to 1
- end repeat
- else
- repeat with i = g1erSprChr to g1erSprLoc + 10
- set the visible of sprite i to 0
- end repeat
- if gIndSel < 2 then
- gBoutons(habille, g1erSprLoc + 13, "BTGVID 1")
- else
- gBoutons(habille, g1erSprLoc + 13, "BTGOEI 1")
- end if
- set the visible of sprite 3 to 1
- repeat with i = g1erSprLoc + 11 to gMaxBoutons - 2
- set the visible of sprite i to 1
- end repeat
- set gEtudAct to "DX"
- end if
- set gAcLabel to "AC:RN"
- set gSurvolPrec to -1
- curseur(-1)
- JukeBox(0, " ")
- BigPurge()
- puppetSprite(48, 1)
- end
-